Layers of Reality: Applications of VR and AR

For centuries now, the concepts of education and learning have remained fairly stagnant—students attend class in physical buildings,...  More

Tracing the Past and Future of Virtual Reality

According to Merchant et al. in an article for Computers and Education, virtual reality can be traced back to the 1960's. Initially it was...  More

Cybersecurity at Private Universities

For many years, security on private college and university campuses has been a major concern for students, parents, faculty, and staff.  More

Virtual Reality Brings History to Life

Students in Gonzaga University Professor Andrew Goldman’s History 193 course can look forward to traveling somewhere new and far...  More

PA Online Students Travel to Yale Campus for Hands-on Training

When potential students consider online educational programs, they rarely visualize a traditional classroom setting. “People think we are...  More

Maximizing the Opportunities of Digital Transformation on Campus

With the current emphasis on student success and engagement as they relate to student retention, we understand how overwhelming big data...  More

OpenSimon Toolkit To Make Every Classroom a Learning Laboratory

Carnegie Mellon's learning engineering techniques, tools, and materials are now openly available. Carnegie Mellon University has launched...  More

Husson University’s New Augmented Reality App for Theatrical Set Designers

An app for iPhone and iPad was recently created through an interdepartmental experiential learning initiative by students from the College...  More

The Digital Thinker: New Initiative Joins Classical Education with Cutting-Edge Tech

Since the invention of the alphabet, technologies have shaped how we learn, communicate and interact with the world around us....  More

Projectors and Performing Arts

Creativity Disclaimer: You don’t have to be a tech professional to make projections work for you. The quality of your equipment, and your...  More